Story mode
Then the story begins.
Story mode follows Caradoc, the red wizard, chapter by chapter across one world: his castle in the west, the road east over the brook to the village of Millbrook, its square and farms, and the Greywood beyond. Every place the story goes is painted, and the people in it speak side-on, with portraits, in the style of the 16-bit brawlers and castle crawlers.




Between the scenes, you walk.
A quest log holds the step in hand, and a golden arrow floats at the edge of the screen, pointing the way. Beasts don't wait in an arena: a wolf pack follows you round buildings and over bridges until the fight is won.
The early chapters teach a rune or two at a time, with a ghost finger to show the stroke. From Chapter Six the lessons are over, and the hero can fall.


The people of the March
Caradoc the red wizard, one of the four who sealed the goblins away
Rivet a brass golem, very keen on dusting
Tam a boy from Millbrook who swears he saw a goblin
Edda Tam's mother
Oswin a merchant of Emberhaven, the port on the south coast
Elder Bram Millbrook's elder, who names the founders on Founders' Day
Garrick warden of the beacon on the ridge
Pecky Garrick's crow, who pecks Rivet
The goblins sealed away a thousand years ago
Ten chapters so far
OneThe Road to Town
TwoThe Merchant's Gift
ThreeFounders' Day
FourThe Watch on the Ridge
FiveAshes in the Greywood
SixWolves at the Door
SevenNo Answering Fire
EightThe Road East
NineThe Nameless Temple
TenA Strange Harvest





Whole
Battered
Breached
Ruin

